LUND and COMPANY INVENTION, L.L.C.

Radical Change

Change can be gradual and easy to adapt to, or sudden and catastrophic. When electronic games first entered the marketplace in the late 70’s a partner at Marvin Glass proclaimed board games dead, so severely were their sales impacted by games such as Simon, Merlin, and a host of similar follow-on products. 

Simon

When Cabbage Patch Kids became a runaway hit, the large feature-doll business collapsed and took years to come back, never returning to the glory days the category enjoyed beforehand. If you were a big doll company at the time, you were greatly affected.  

The Great Depression, and the recent great recession were calamitous to millions as real estate values dropped by 50% or more, stock valuations were halved, and job losses swept over us. Change can be painful, but survivable.    

(To be continued . . . )

Tags: change, radical, sudden, survival, business, industry, toy, toys, marvin glass, inventor, invent, invention, loss, pain, business, games, dolls, merlin, Simon, electronic, feature, cabbage patch kids


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